This application provides a rich editing, sculpting and transformation toolbox to help you manipulate dynamic simulations by tampering with objects
| Version | 1.0.2 |
| Updated | May 21st 2018 |
| Developer |
NewTek, Inc.
N/A
N/A
|
| User Rating |
783
3.1
|
| Original File Size | 35.4 MB |
| Downloads | 6067 |
| Systems | Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit |
| Category | Multimedia |
NewTek ChronoSculpt is a 3D editing application dedicated to correcting dynamic simulations, helping you obtain great animations with the help of a comprehensive object transformation and sculpting tools.
Ensuring compatibility with cache files generated by most 3D modeling applications, NewTek ChronoSculpt can work with various types of files, including OBJ, LWO, LightWave MDD, as well as Alembic or Autodesk Geometry Cache files.
Its purpose is to assists you in finding and removing errors, manipulating object geometry and deforming objects, so as to obtain great and compelling dynamic animations. Its time sculpting features makes it easier for 3D designers and artists to deliver great results without having to re-calculate the entire simulation.
ChronoSculpt's working environment is user-friendly and accessible, providing one-click access to all the options, right from the main window.
The sculpting tools enable you to drag, pinch and erase points and areas, while the transformation set includes options such as Transform, Pin, and Bulge to help you tamper with geometry files over time. Thus, you can edit cache data and export the project to various formats and programs (MDD, Maya cache, Alembic, Endomorph), as well as export frames to OBJ format.
What's more, ChronoSculpt can be used to perform detail adjustments, allowing you to make objects and movement more realistic. The output point cache can be easily exported and included in the original animation.
With a little help from NewTek ChronoSculpt Crack your 3D simulations can become more realistic, with finer details that can amaze an audience.
It allows time sculpting and detail adjusting, enabling you to work with the simulation cache directly, so as to quickly correct jitters, remove unwanted pieces and model object deformation effects.
Relying on a powerful and robust geometry engine, it can handle objects composed of millions of polygons, which makes it a great tool for all designers and artists.
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