PaxRendus is a product by Archonus to give artists the ability to use any RenderMan compliant renderer within 3ds max
| Version | 1.1.0 |
| Updated | Nov 5th 2006 |
| Developer |
Archonus
N/A
N/A
|
| User Rating |
877
3.2
|
| Original File Size | 1 MB |
| Downloads | 8299 |
| Systems | Windows All |
| Category | Multimedia |
Take a look and then find out if PaxRendus and the power of RenderMan are for you.
PaxRendus isn't for casual dabblers. It's for serious artists who want to delve into the depths of RenderMan by creating shaders and using all the options each RenderMan renderer provides.
PaxRendus makes it easy for you to start, but gives you the tools you need to mine the depths of RenderMan.
PaxRendus is not for those who wish to use 3ds max's native materials with a RenderMan renderer.
PaxRendus is geared towards those who wish to use RenderMan shaders.
Here are some key features of "PaxRendus":
■ PaxRendus now knows what kind of devices each renderer supports
■ new rollups for commonly used features like ambient occlusion and caustics (AIR only for now)
■ new PaxAttribMod modifier allows you to add attributes to objects without having to use RIB boxes
■ motion blur
■ area spot, point, distant light shaders
■ user-defined RIB statements inserted into RIB file
■ choose to raytrace or shadowmap shadows (depends on renderer)
■ subdivision surfaces
■ ReadArchive, DelayedReadArchive
■ user-defined options can be grouped into sets for later use, on a per-renderer basis
■ use RenderMan shaders directly from within 3ds max
■ reads shader source files and AIR's slb files for shader information
■ animate shader parameters
Requirements:
■ 3ds max 5.1 (not 5.0), 3ds max 6, or 3ds max 7
■ machine capable of using the above
■ 2.5 MB disk space
■ your computer must be set to be using the English locale, for RIB creation purposes
Limitations:
■ The resolution is limited to 512x384
■ No files will be saved on the hard drives.
■ Save RIB file to disk are disabled.
■ A watermark is placed on the image
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